Freeblades of the Young Kingdoms

Daughters of Mirador 1
Farmland Defense (T-12)

The Daughters of Mirador Moved to the north of the Celestial City to recover some heirlooms that were left in a farm house after a Gnoll attack. When they arrived they were confronted by a significant force of gnolls, led by two great Flind. The Daughters managed to retrieve the heirlooms and slay a great spider and claim it’s hoard. The victory came not without cost, as some few of their loyal Prosthelytes lost their lives in combat with the wicked beastmen.

Gains:

  • Renown: +4
  • Wealth: +4
  • Experience: +6

Totals:

  • Renown: 4
  • Wealth: 4
  • Experience: 6
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Daughters of Mirador 2
Opening Trade Routes (S-11)

Daughters of Mirador Were called apon to clear an important river crossing that had been taken over by barbarians. The barbarian peoples are hardy and violent folk, but the Daughters were able to drive them from the area with overwhelming force.

Gains:

  • Renown: +0
  • Wealth: +8
  • Experience: +3

Totals:

  • Renown: 4
  • Wealth: 12
  • Experience: 9
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Shepards of the New Grove 1
The Marsh Peninsula (I-15)

The Shepards of the New Grove traveled I to the deep marshes to the east of the Grove to rescue some townsfolk who were waylaid by the walking dead. Several skeletons and zombies, lead by a mighty Vampire were holed up in some ruins. The Shepards fell on them with fervor, driving the unnatural things from the Marsh, though at the cost of one animal companion.

Gains:

  • Renown: +4
  • Wealth: +2
  • Experience: +5

Totals:

  • Renown: 4
  • Wealth: 2
  • Experience: 5
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Daughters of Mirador 3
In Dungeons Dark and Deep (S-11)

The Daughters of Mirador discovered an ancient, underground ruin within their newly occupied territory. Journeying fearlessly into it’s depths, they encountered many unnatural creatures, including bone hounds, zombies, plague rats, a mighty Lich, and many monstrous spiders. All were driven before the light of Mirador, though many of the daughters were badly injured. Emerging victorious, the Daughters added many ancient relics to the vaults of the great city.

Gains:

  • Renown: +0
  • Wealth: +8
  • Experience: +8

Totals:

  • Renown: 4
  • Wealth: 20
  • Experience: 17
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Karnak's Raiders 1
Foothold (I-9)

Karnak’s Raiders meet The Steel Templars in the field of honor. The Templars, occupying ancient ruins in the hopes of learning powerful secrets are surprised by the Raiders, who appeared seemingly out of nowhere. Claiming the Ruins and dispatching the Templars, Karnak’s Raiders establish a strong foothold in the region.

Gains:

  • Renown: +4
  • Wealth: +0
  • Experience: +6

Totals:

  • Renown: 4
  • Wealth: 0
  • Experience: 6
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Shepards of the New Grove 2
The Pheonix Ash (G-13)

The Pheonix Ash tree, which drops but one acorn every year, has fallen under attack by Greenskins just as it is about to die. The Shepherds of the New Grove rush to the sacred tree to recover the Acorn. Wretched goblins had also captured and enslaved one of the native forest creatures. With luck and skill, the Shepherds managed to free the native wildlife and recover the acorn, though some Wolves of the New Grove fell to the wicked swords of the orcs, the tale of heroics quickly spread throughout the lands.

Gains:
Renown: +6
Wealth: +0
Experience: +5

Totals:
Renown: 10
Wealth: 2
Experience: 10

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